The changes might seem small at first, but they provide substantive texture to the game and help even out the procedural, sometimes rote-feeling normal missions and the very scripted story missions with some worldbuilding and carefully placed decision making. A revamped reputation system also encourages you to pick sides between these forces more, and to be more judicious about the kinds of situations you put yourself in, lest there be unintended consequences. In BATTLETECH, flashpoints are pre-written vignettes (distinct from the procedurally generated missions that fill most of the game’s runtime) that often include consecutive deployments, forcing players to field their squads without a chance to repair first, usually involving and hinging on your relationships with various galactic powers. Even after all this time, it still has stories I want it to tell, and stories I want to tell with it.įor those not familiar, by way of setting things up: In November 2018, BATTLETECH released its first expansion, Flashpoint, which, among other things such as a less-scripted career mode and some balance alterations, introduced something called flashpoints. At 194 and counting, BATTLETECH earns my trophy for most played game of 2018, period, and it continues to warrant my attention, appreciation, and introspection. No, it is not.Īt this point, you should all know what this is, but for those who haven’t been here: It’s time for more BATTLETECH anecdotes and navel gazing. A mech with a hatchet has to be a bit, right? No.
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